![]() Turn on Volume Collide and Surface Collide. ![]() Set the collision method for merged 2D and 3D objects In the solver’s Collision tab, go to Particle Collisions and choose Particle. Use the default combination of Volume Collide and Surface Collide. Set the collision method for solid and closed 3D objects In the solver’s Collision tab, go to Particle Collisions and choose None. Turn on Visualization ▸ Show Collision for a wireframe model. In the FLIP Solver SOP node you can also control the collision geometry’s viewport representation. Turn on the FLIP Collide node’s blue Display/Render option. Surface Collide is the right choice with 2D objects such as grids. ![]() Volume Collide is suited for all solid 3D objects and volumes. This is also mandatory, when you merge open and closed 3D objects. In many cases it makes sense to have both methods turned on (default option). ![]() If there is at least one collision object with Surface Collide turned on, the solver’s Particle method (default option) is mandatory. The default choice is Move Outside Collision. Under Collision Behavior you can find the Particle Collisions dropdown menu. Some collision methods require you to go to the solver’s Collision sub-tab. ![]()
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